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module teaching objective

computer application

This course will be introducing students to the world of Computer Generated 3-Dimensional drawings. The course will be taught with minimal handouts but there will be lectures and tutorial sessions for the students in order to experiment with the software. Students are advised to practice daily, as only through practice will they be able to understand and master the software. They are also encouraged to carry out self-research in regards to the other capabilities and more complicated features of 3DS Max and Revit Architecture. Students will also be taught the potential of “cross breeding” different softwares, in order to garner the necessary desired results for their visualisation work. 

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Project 1A : Revit Modeling

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1. Based on the selected architectural design, you are to generate a Revit model. The model must be compliant with LOD200 requirements (refer Appendix 1).
2. Your Revit model must include at least TWO Revit Family components.

Project 1B : Architecture Drawings Documentation

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1. Using the Revit model from Project 1, you are required to prepare building documentation drawings in A1 size containing the following components:

 
ï‚· Plans 
ï‚· Elevations
ï‚· 2 Sections
ï‚· 2 Callouts on sections 
ï‚· 1 Exploded isometric 
​ 1 Room Schedule showing area tabulation 

Documentation Progress

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Final Outcome of Project 1: Documentation

Project 2A : Exterior Rendering

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1. To create materials for 3D objects.
2. To use lights in 3DS Max for exterior and interior rendering.
3. To set up good photographic compositions using cameras in 3DS Max for final rendering.
4. To understand and execute the appropriate rendering settings.
​5. To enhance the visual outcome of the renderings using post-production tools.

Final Outcome with 3DSmax
Post Production with Photoshop

Project 2B : Interior Rendering

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1. To create materials for 3D objects.
2. To use lights in 3DS Max for exterior and interior rendering.
3. To set up good photographic compositions using cameras in 3DS Max for final rendering.
4. To understand and execute the appropriate rendering settings.
​5. To enhance the visual outcome of the renderings using post-production tools.

Final Outcome with 3DSmax
Post Production with Photoshop

© by Chung How Cyong.

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